Devlog #2
Hopfall » Devlog
Devlog #2 – Rewards, Events + Playtest Prep 🐸
Hey everyone, and welcome to another devlog for Hopfall!
I’ve been working on a lot of updates over the last few weeks and wanted to share what’s new and where the game is heading next.
🔧 What’s New
- Reworked battle rewards with automated rewards in common fights and selectable rewards in elite fights
- Expanded the shop with more slots, heal pots, taming items, and better item progression
- Added more Event Rooms with clearer reward previews, item info, and buff/debuff displays
- Improved map generation with more rows, better pacing, and a guaranteed late shop node
- Added new Elite modifiers like Second Wind, Executioner, and Bulwark
- Rebalanced enemy scaling, taming flow, healing, and early-game progression
- Improved UI feedback with new HP/MP visuals, rarity outlines, hover info panes, and clearer effects
- Added analytics, consent flow, crash reporting, and build version text for playtest preparation
🚀 What’s Next
- More balancing for combat, rewards, and overall difficulty
- Expanding events and biome-specific content
- Continuing preparation for a stronger public playtest build
💬 Feedback
If you’ve been playing the latest version, I’d love to hear your thoughts! Your feedback really helps shape Hopfall going forward.
Thanks for following the development ❤️
Classical Frog
Files
01052026_WebGL.zip Play in browser
37 days ago
Hopfall
Tame corrupted frogs and lead them into strategic auto-battles.
| Status | In development |
| Author | Classical Frog |
| Genre | Strategy |
| Tags | 2D, Auto Battler, creature-taming, Frogs, monster-taming, Pixel Art, Retro, Roguelike, Roguelite, Singleplayer |
| Languages | English |
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